Manfred Upton, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Jeweler does, and sports empty pouches on his belt. He wears a colorful flower in his red hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up sword and armor he uses now. He struck the Jeweler job and began his own company from there.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Extrovert. Bonds: Job, Attractive, Family, Nature. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp.
Guy Tinley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His auburn hair has been sun bleached extensively. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Gifted. Flaws: Terse, Antagonistic. Bonds: Immigrant, Rich. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Orc, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Tatum, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a faded coat and loose pants complete with top hat. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His thin eyebrows rest above his beady blue eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out
Ideals: Logical. Flaws: Ugly. Bonds: Slave, Job, Rich. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 14
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 12000 sp. Carnelian (80 gp). Black star sapphire (900 gp). Azurite (11 gp). Hematite (11 gp). Star ruby (900 gp).
Godfrey Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He carries with him a set of morningstars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has no hair. His blue eyes have a joyful gleam in them most of the time.
Personality: Godfrey is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly, Depressed. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Bernard Barlow, Male Human [Permalink]
Personal [hide]
Description: This western man wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His clothes are grease stained in places. He has done his best to style his blonde hair to look like a famous performer. His eyes are a pleasant gray.
Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others.
Flaws: Shy, Fearful. Bonds: Poor, Immigrant, Mentor. Occupation: Spy
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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