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NPC Generator

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Advanced [show]


Adelard Camden, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Roofer. He is portly but not overly obese. His chestnut hair is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: Marry his sister to traveling adventurers.

Ideals: Optimist. Bonds: Job, Adventurer, Military, Family. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Adelard Camden, Male Human Wizard 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 6 (-2)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 30000 cp.


Social Check DCs


Hunter Altham, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man wears a worn and beaten armor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: This man loves poetry and to teach people poetry more than just about anything. He would rather hide behind his crafts than deal with other people.

History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Hunter Altham, Male Human Sorcerer 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 400 gp.


Social Check DCs


Solomon Whitby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a green cloak and cross-gartered grey stockings. His right leg appears badly burned and disfigured. He wears a colorful flower in his white hair. His eyes are likewise amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Solomon was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Forgetful. Bonds: Attractive. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Solomon Whitby, Male Human Sorcerer 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Simon Graeme, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is thinning but still full. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west his family was never financially stable. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and to clean up the streets

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Poor, Guardian. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Simon Graeme, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Manfred Marlowe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black tunic with grey highlights, and long white pants that bunch up around his shoes. His silver hair is unkempt and raggedy. His blue eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Manfred will drive conversation. He believes the world needs to unite to get rid of giants once and for all.

History: Manfred was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Miller. He was always very intelligent and has formed a secret society of specialists.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Poor, Enemies, Job. Occupation: Miller

Voice: Raspy

Attributes [hide]

Manfred Marlowe, Male Human Cleric 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)7 (-2) 12 (+1)10 (+0)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 300 gp. Eye agate (14 gp). Chrysoprase (50 gp). Aquamarine (1600 gp). 1 Minor magic item.


Social Check DCs

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