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Advanced [show]


Clerebold Colby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. He wears his black hair down. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Sage father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane, Disease. Bonds: Slave, Poor. Occupation: Mayor

Voice: Pronounces O like U

Attributes [hide]

Clerebold Colby, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)13 (+1) 12 (+1)17 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 60 pp.


Social Check DCs


Kody Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is renowned for his bright red suits and hats. His tied-back hair is silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Calm and collected, he is a well trained Blacksmith. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Blacksmith job and began his own company from there.

Motivation: He loathes his own lifestyle; and to unite with his brother

Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Job, Family. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Kody Winterbourne, Male Human Druid 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp.


Social Check DCs


Kyle Asheton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting blue shirt and pants. He wears his black hair down. His half smiles and blue eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Gifted from a young age, Kyle studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Gifted, Artistic. Bonds: Attractive, Family, Poor. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Asheton, Male Human Rogue 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 5000 sp. Embroidered and bejeweled glove (2000 gp). Silver ewer (90 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Tim Addington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair has been sun bleached extensively. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Addington, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)11 (+0) 8 (-1)8 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2600 sp. Azurite (15 gp). White pearl (150 gp). Moonstone (40 gp).


Social Check DCs


Charles Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair has been sun bleached extensively. His hazel eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Secretive, Depressed. Bonds: Poor, Military. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Charles Huxley, Male Human Wizard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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