Aldous Bristol, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His white hair is unkempt and raggedy. This amber eyed northerner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born several months after his mother was called into army service. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Flaws: Ugly, Shy. Bonds: Poor, Family, Military. Occupation: Stableman
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 3000 cp.
Thomas Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a white low-cut shirt, and a broad hat upon his head, and carries monstrous two handed axes. He keeps his long brown hair kept up in a rat tail. His thin eyebrows rest above his beady amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered writing. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting, Joker, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Fletcher
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 27 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1100 gp.
Don Tenley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He keeps his long golden hair kept up in a rat tail. His brown unseeing eyes seem to look past you.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Flaws: Disease, Shy, Addict, Fearful. Bonds: Adventurer, In love. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 9000 cp. Zircon (20 gp). Jade (110 gp). Iolite (20 gp).
Alex Harlow, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and pastel workpants. His shirt is white, and he wears a heavy pastel leather apron most of the time. He has golden hair. His eyes are a pleasant amber.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.
History: Born to a Herbalist, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has never given up on his singing dream.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Poor, Has a crush. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 3 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 7 (-2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Guy Paxton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and is pretty ugly. His red hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Merchant business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has taken up work as a Merchant and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand his business; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Adventurer, Job. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 800 gp. Jet (160 gp). Sard (70 gp). Amethyst (160 gp).
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