Aldous Hornsby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, white cloak. His red hair is unkempt and raggedy. His eyes are amber and beady.
Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and human compassion
Ideals: Gifted. Flaws: Ugly, Hedonist, Racist. Bonds: Poor, Immigrant. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 47000 sp. Onyx (60 gp). Star rose quartz (60 gp).
Anselm Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and is wearing a long, brown, dusty cloak. His right hand appears badly burned and disfigured. His hair is brown, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. Anselm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Herbalist, Anselm learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has achieved small success as a Herbalist.
Motivation: Sabotage a competitor; and many orcs want him driven away
Bonds: Attractive, Job, Family, Enemies, Immigrant. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.
Percival Astley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His silver hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Dilettante, Percival learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 7 years.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Emotional, Antagonistic. Bonds: Slave, Attractive, Job. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Tanglefoot bags.
Norman Langston, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.
Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered east to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg; and to clean up the streets
Ideals: Extrovert. Flaws: Disease, Selfish, PTSD. Bonds: Attractive. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1900 sp. Azurite (16 gp). Citrine (50 gp). Onyx (50 gp). 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Breastplate.
Bertram Bentham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is slicked back into a classic pompadour. He has a dull look in his green eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Nature, Military. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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