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Advanced [show]


Gerald Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of ceremonial daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: He was raised in a island tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Gifted. Bonds: Attractive, Nature. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Gerald Tattersall, Male Human Adept 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 14 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)12 (+1) 17 (+3)10 (+0)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1200 gp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp).


Social Check DCs


Drogo Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green shirt with thin brown vertical stripes and green pants. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Eastaughffe, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Jasper (30 gp). Silver pearl (120 gp). Golden yellow topaz (300 gp).


Social Check DCs


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has no hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Barkeep profession.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ernest was born on a far western island where he grew up under the tutelage of his mother, an expert Gardener. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Tindall, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Thomas Westcott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his green robe and has his halberd always slung over his shoulder. His chestnut hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Rich. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Thomas Westcott, Male Human Ranger 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Athletics +6, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Gerald Braxton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He has blonde hair. His eyes are violet and catlike.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Adventurer, Military. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Gerald Braxton, Male Human Aristocrat 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs

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