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NPC Generator

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Advanced [show]


Drogo Clifton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. He wears his red hair down. His violet unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Fighting, Entrepeneur, Logical. Flaws: Disease, Insomniac. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Clifton, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +0, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Anselm England, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear violet clothing when he does not wear armor. His silver hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To unite with his sister; and doesn't want to be a hunter and was forced into it by his family

Ideals: Persistence. Flaws: Emotional. Bonds: Mentor, Adventurer, Family. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm England, Male Human Adept 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Bentley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a grey and blue handkerchief worn on his left side. He is an epitome of beauty. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His blue eyes are slightly larger than normal.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he uses money and sex appeal to get what he needs

Ideals: Optimist. Bonds: Attractive, Enemies, Rich, Family. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Peter Bentley, Male Human Aristocrat 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)10 (+0) 11 (+0)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: Coral (120 gp). Hematite (13 gp). Onyx (60 gp).


Social Check DCs


Godfrey Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. He has styled his chestnut hair well, parting it to the right. He has amber eyes.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Optimist. Bonds: In love, Immigrant. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Shelley, Male Human Expert 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 17 (+3)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Alex Chatham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Priest, Alex learned a great deal about his mother's area of expertise. In his 17th year, his parents were killed by a illithids raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He became a Priest soon after.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Ugly, Fearful. Bonds: Job, Enemies, Family. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Alex Chatham, Male Human Monk 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 17 (+3)7 (-2)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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