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NPC Generator

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Advanced [show]


Dean Langdon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Laborer. His hair is golden and curly. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor.

Flaws: Antagonistic, Impulsive. Bonds: Job, Attractive, Military. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Dean Langdon, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 cp. 1 Everburning torch. 4 Smokesticks. 1 Antitoxin.


Social Check DCs


Norman Beckwith, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man wears a grey coat over a white low-cut shirt, and a broad hat upon his head. His blonde hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made him what he is. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Impeccable, Gifted. Flaws: Insomniac. Bonds: Mentor. Occupation: Spy

Voice: German accent

Attributes [hide]

Norman Beckwith, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 6 (-2)11 (+0) 12 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Odo Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy green suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: To protect his home; and to clean up the streets

Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Attractive, Job, Guardian. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Odo Sydney, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 16 (+3)8 (-1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 cp. Jade (50 gp). Chalcedony (80 gp). Deep blue spinel (700 gp).


Social Check DCs


Odo Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized white coat. His red hair has been sun bleached extensively. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Artistic. Flaws: PTSD. Bonds: Rich. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Odo Wakefield, Male Human Ranger 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Black pearl (1200 gp).


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears violet leather gloves, a violet jacket, and tight pants. He wears his hair in dreadlocks. He has violet eyes.

Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gunter was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 15 years.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Logical, Gifted. Flaws: Addict. Bonds: Job, Debt. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Gunter Eastoft, Male Human Commoner 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs

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