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NPC Generator

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Advanced [show]


Gerald Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His blonde hair is slicked back into a classic pompadour. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast mountains. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted necromantic powers by his dying brother.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Gerald Shelley, Male Human Commoner 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)13 (+1) 16 (+3)5 (-3)
Skills Deception +0, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Henry Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a robe, a symbol of death around his neck, and a ceremonial dagger on his belt. Beneath his clothing is a huge mess of scar tissue. His white hair is greasy and uncared for. His hazel unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Henry Roscoe, Male Human Warlock 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp.


Social Check DCs


Don Walcott, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his right hand. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, In love. Occupation: Barrister

Voice: Slow speaker

Attributes [hide]

Don Walcott, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Athletics +1
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2000 sp.


Social Check DCs


Simon Reid, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in tan turtlenecks beneath a grey coat with tan slacks and is in decent physical shape. His golden hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Slave. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Simon Reid, Male Human Barbarian 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 41000 sp.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a warhammer. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Doctor mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Military, Rich. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Balimaar Mitchell, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)17 (+3) 14 (+2)11 (+0)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. 1 Healer’s kit.


Social Check DCs

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