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Gerard Reed, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. His white hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Philantrophist. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Gerard Reed, Male Human Adept 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Cornish, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. He carries a battered pickaxe and tarnished morningstar as well. His red hair, when down, is lengthy. His brown eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Artistic. Flaws: Insane, Shy. Bonds: Job. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Robert Cornish, Male Human Ranger 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)17 (+3) 16 (+3)15 (+2)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Deep blue spinel (600 gp). Jasper (40 gp). Amber (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Rayden, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He carries a battered scythe and tarnished quarterstaff as well. His black hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Insane. Bonds: Rich, Religious. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Bertram Rayden, Male Human Warlock 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 8 (-1)12 (+1)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled anklet (2000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, brown cloak. His white hair is singed and shortened. His green eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: William hails from a village terrorized by orcs. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

William Gentry, Male Human Druid 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Tim Byron, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is typically in his Gardener uniform. His brown hair is thinning but still full. He has gleaming, smiling violet eyes.

Personality: Calm and collected, he is a well trained Gardener. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered west to less war torn lands. He now owns his own business.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and he's in love

Flaws: PTSD. Bonds: Job, Family, Immigrant, Has a crush. Occupation: Gardener

Voice: Switch between two voices

Attributes [hide]

Tim Byron, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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