William Dryden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears bulky tan painted plate armor. His left hand appears badly burned and disfigured. His black hair is smooth and relatively long. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Roofer, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Marry his sister to traveling adventurers.
Ideals: Optimist. Bonds: Job, Immigrant, Family. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Geoffrey Kent, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears black trousers with blue and black striped suspenders. He wears various colorful collared shirts. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Silver pearl (130 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Alton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Sailor. His chestnut hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 18000 cp.
Simon Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His brown hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Knight, but he got bored and became a Apothecary. He left for the south, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and to be a knight again
Ideals: Gifted, Impeccable. Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Guy Payton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Jeweler uniform, and is pretty ugly. With a patchy red beard and wild red hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions
Flaws: Ugly. Bonds: Job, Enemies, Religious, Nature. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 90 pp. Smoky quartz (40 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item.
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