Bernard Kendall, Male Human [Permalink]
Personal [hide]
Description: A 6'3" northern man, he wears light armors faded through time and improper care. His long golden hair reaches down to his waist. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 14
Hit Points 40 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1000 gp.
Adam Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is wearing a long, yellow, dusty cloak. He has a hunchback. He has a small bristly mustache and wavy red hair. He is baby faced.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born in the west to a Mason, Adam learned a great deal about his mother's area of expertise. In his 16th year, his parents were killed by a brigands raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.
Motivation: To share knowledge with the world; and regain custody of his daughter
Ideals: Logical. Flaws: Ugly. Bonds: Family, Enemies, Job, Immigrant. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Thomas Ashley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. His long red hair is drawn into a two foot long braid. He has violet eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Immigrant. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 30000 cp.
Theobald Morton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. He carries a battered crossbow and tarnished club as well. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to make people angry or surprised. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He sports a long auburn beard, and similarly colored long hair. His brown eyes dart from person to person.
Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Anthony would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Anthony was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Human compassion.
Ideals: Gifted. Flaws: Racist. Bonds: Military, Adventurer. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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