Roger Yeardley, Male Human [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. His chestnut hair is heavily combed to the right. He has a tattooed face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His parents moved while he was still in utero so he is the first generation to be born here. Roger was born on a far eastern forest where he grew up under the tutelage of his father, an expert Fortune-teller. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Entrepeneur. Flaws: Racist, Secretive. Bonds: Immigrant, Family. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Frederick Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His eyes are likewise blue.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Frederick has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: A deep hatred of dire rats.
Flaws: Greedy, Disease. Bonds: Attractive, Enemies. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp. Golden pearl (60 gp). Freshwater pearl (13 gp). Golden yellow topaz (700 gp). Chrysoprase (30 gp). 1 Minor magic item.
Trym Yardley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long white beard, and similarly colored long hair. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trym was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Tanner. He has drifted from career to career and currently works as a Tanner.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and further expansion of business
Ideals: Fighting, Athletic. Flaws: Shy, Impulsive. Bonds: Job. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 33 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Haley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. His hair is long and white with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Percival was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Job, Attractive, Poor. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2700 sp.
Bertram Hadley, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears dark leathers with embroidery. His clothes are grease stained in places. His golden hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Bricklayer profession.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Bricklayer, but he got bored and became a Miller. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: Sabotage a competitor; and to be a bricklayer again
Flaws: Selfish. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Miller
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 7 (-2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. Star ruby (400 gp). Tiger eye turquoise (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!


