Alex Lancaster, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. With a patchy black beard and wild black hair. His eyes are a pleasant hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.
History: Sold as a small child to a wizard, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is terrified, and will act out of fear; and to share knowledge with the world
Ideals: Logical. Flaws: Secretive, Fearful. Bonds: Rich, Mentor. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 4 (-3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Wymar Oakes, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His chestnut hair is still thick. His eyes are amber and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.
History: He was born in a small plains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He inherited the family business which he has now maintained for 10 years.
Motivation: He is content; and to find somewhere to settle down
Ideals: Disciplined. Flaws: Impulsive, Mundane. Bonds: Nature, Job. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp. Onyx (30 gp). Bloodstone (30 gp).
Guy Ryland, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long red beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 70 pp. Sardonyx (80 gp). Smoky quartz (80 gp). Sard (80 gp). Zircon (80 gp).
Kody Asheton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears red leather gloves, a red jacket, and tight pants. His whole body is exceptionally muscular. His white hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a Herbalist, his mother struggled to pay the bills. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He desires power and/or immortality.
Ideals: Persistence. Bonds: Immigrant, Attractive, Adventurer, Poor. Occupation: Soapmaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 6000 cp.
Anselm Nibley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He is wearing a long, green cloak. His black hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up sickle and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's looking for his big break; and regain custody of his son
Flaws: Depressed. Bonds: Rich, Family, Nature, Adventurer. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 700 gp.
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