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Advanced [show]


Gerald Atterton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His hair is auburn and curly. His amber eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the south. As a young adult he joined a group advocating for an improvement in Human conditions. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Opinionated, Optimist. Flaws: Racist. Bonds: In love, Immigrant. Occupation: Assassin

Voice: Russian accent

Attributes [hide]

Gerald Atterton, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. Chrysoprase (70 gp). Iolite (70 gp).


Social Check DCs


Peter Brent, Male Human [Permalink]

Personal [hide]

Description: A 5'10" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is drawn into a tight pony tail with a rose scrunchie. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of illithids.

Flaws: Ugly, Sensitive. Bonds: Enemies, Rich, Adventurer. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Peter Brent, Male Human Monk 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)16 (+3) 17 (+3)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 600 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Gilbert Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north to a Fortune-teller, Gilbert learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gilbert took refuge in the large cave and found the beat up hammer and armor he uses now. He has achieved small success as a Fortune-teller.

Motivation: He doesn't get along with people that don't share his tastes; and to prove his worth to the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Job, Nature. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Gilbert Kirby, Male Human Paladin 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)10 (+0) 9 (-1)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Eye agate (7 gp).


Social Check DCs


Aldous Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length brown hair. His gray eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Flaws: Shy, Impulsive. Bonds: Adventurer, Poor, Mentor. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Aldous Ansley, Male Human Wizard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 10 (+0)8 (-1)
Skills Deception +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 500 gp.


Social Check DCs


Gerard Kensley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. He wears a feathered hat to cover his moderate length silver hair. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also hits on women, regardless of circumstances.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gerard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Wants a kiss; and he has money and likes to spend it

Ideals: Gifted. Bonds: Rich, Job, Has a crush. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Kensley, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Red garnet (150 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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