Rolf Benson, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined. Flaws: Disease. Bonds: Religious, Poor. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 66 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 40000 cp. Fire opal pendant on a fine gold chain (1600 gp). Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (400 gp).
Gilbert Home, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy red beard and wild red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gilbert was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 12 years.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Military, Job, Has a crush. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Solid gold idol (500 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Minor magic item.
Hunter Weld, Male Human [Permalink]
Personal [hide]
Description: A 5'7" southern man, he dresses in violet turtlenecks beneath a blue coat with white slacks. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: This man loves painting and to teach people painting more than just about anything. He has a minor phobia of water and hates getting wet.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Blacksmith like his father before him.
Motivation: He wants to get laid; and expand his business
Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Job, Has a crush. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Cloth of gold vestments (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp).
Adelard Kimberly, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Assassin and found it very stressful. He then took over the family business and is one of the better Assassin for hire.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Gifted, Fighting. Bonds: Attractive, Job. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Gold and topaz bottle stopper cork (1400 gp). Gold dragon comb with red garnet eye (1400 gp). Solid gold idol (1200 gp). 1 Minor magic item.
Adam Conway, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. His skin is fair and his fingers are delicate and long. His hair is auburn and curly. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Fisher, but he got bored and became a Sailor. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: To be a Fisher again.
Flaws: Shy, Selfish. Bonds: Attractive, Rich, Job. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 21000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!