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Advanced [show]


Frederick Harper, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean black cloak covering his clean studded leather. His chestnut hair is heavily combed to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. Frederick is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Family, Rich. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Frederick Harper, Male Human Adept 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 7 (-2)13 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Alton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Humans.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Apothecary soon after.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Joker. Flaws: Racist, Depressed. Bonds: Poor, Job. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Roger Alton, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anselm Shipley, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. He is muscular with a powerful set of arms. He has a very tight haircut. His gray eyes peer out from beneath his Stetson blue hat.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Anselm was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Artistic, Athletic. Flaws: Insane. Bonds: Family. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Shipley, Male Human Warrior 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)15 (+2) 16 (+3)5 (-3)
Skills Intimidation +0, Religion +5
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alexandre Kirby, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his club always slung over his shoulder, and carries clubs. His hair is white and curly. His eyes are gray and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Fighting, Gifted. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Alexandre Kirby, Male Human Wizard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)18 (+4) 13 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 400 gp. Carved bone or ivory statuette (100 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Bullseye lantern.


Social Check DCs


Norman Heiser, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Norman Heiser, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)11 (+0) 15 (+2)18 (+4)
Skills Performance +6, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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