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Advanced [show]


Gerard Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: To reunite with his absent father.

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Gerard Ashley, Male Human Paladin 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Hugh Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown shirt with thin black vertical stripes and violet pants. He wears his red hair up. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer, Poor. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Hugh Garfield, Male Human Cleric 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)7 (-2) 16 (+3)16 (+3)
Skills Insight +6, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 8000 sp. Onyx (80 gp). Violet garnet (300 gp). 1 Minor magic item.


Social Check DCs


Nicholas Nash, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and dresses like a well dressed Mayor does. He keeps his black hair in a flapper bob. His eyes are violet and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Expand his business; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Entrepeneur. Flaws: Selfish, Antagonistic. Bonds: Job, Mentor. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Nicholas Nash, Male Human Wizard 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Oakley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long golden hair reaches down to his waist. His eyes are a pleasant violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them

History: Guy was born the youngest of three triplets. In his 10th year, his parents were killed by a dire rats raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Antagonistic, Shy, Fearful. Bonds: Family, Enemies. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Guy Oakley, Male Human Wizard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Hematite (15 gp).


Social Check DCs


Adelard Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case, and carries whips. His hair is red and curly. His eyes are hazel and catlike.

Personality: Calm and collected, he is a well trained Layabout. He also hits on women, regardless of circumstances.

History: The child of southern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He became a Layabout soon after.

Motivation: He wants to get laid.

Ideals: Fighting, Gifted. Bonds: Job, Has a crush, Immigrant. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Hayden, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2500 sp. Blue quartz (10 gp). Brown-green garnet (130 gp). Brown-green garnet (130 gp).


Social Check DCs

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