Thomas Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His golden hair is thinning but still full. His eyes are amber and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of drow once and for all.
History: From birth he was tutored by a cruel and relentless mentor. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Ideals: Joker, Gifted. Bonds: Attractive, Enemies, Mentor. Occupation: Mayor
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Trym Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. He is portly but not overly obese. He has blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Trym was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and money/treasure
Ideals: Philantrophist, Professionalism. Bonds: Rich, Religious, Job. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 3d6-3, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 600 gp. 1 Minor magic item.
Simon Tenley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fancy grey suit, and a wedding ring on his left hand. He wears his blonde hair up. His brown eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Simon was born with his father's beautiful face. Cursed with vampirism at a very young age, Simon has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Attractive, In love, Mentor. Occupation: Herbalist
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp. Coral (70 gp). Chrysoprase (30 gp). Moonstone (30 gp). Moonstone (30 gp).
Adelard Weld, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a wide-brimmed hat to cover his moderate length golden hair. His thin eyebrows rest above his beady gray eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: When he was but 5 years old his parents immigrated from the west. He worked as a nervous Assassin and found it very stressful. He's also a talented Knight, but doesn't like to broadcast it.
Motivation: Expand his business; and to be a knight again
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Aquan, Draconic
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Charles Mitchell, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and wears green painted combat armor at almost all times. His head has been shaved. His eyes are a pleasant amber.
Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Ugly, Disease, Fearful. Bonds: Rich. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 2000 sp. Violet garnet (500 gp). Lapis lazuli (16 gp). Jet (110 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
