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Advanced [show]


Henry Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Knight, his father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Henry's homeland. Henry decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Henry Prescott, Male Human Druid 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp.


Social Check DCs


Godfrey Elton, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His black hair is still thick. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Godfrey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Gifted, Fighting, Professionalism. Bonds: Rich. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Godfrey Elton, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 8 (-1)16 (+3) 11 (+0)13 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp. Alexandrite (500 gp). Carnelian (20 gp). Blue quartz (13 gp).


Social Check DCs


Gunter Tenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a pickaxe. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Athletic, Impeccable, Fighting. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Gunter Tenley, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)10 (+0) 9 (-1)8 (-1)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Don Royston, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Flaws: Ugly, Terse, Antagonistic. Bonds: Rich, Religious. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Don Royston, Male Human Barbarian 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 7 (-2)8 (-1)
Skills Perception +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Lindsay, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He is physically well-built. His brown hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and wants to raise his children well

Ideals: Optimist, Philantrophist. Bonds: Slave, Adventurer, Family. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

William Lindsay, Male Human Cleric 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)7 (-2) 9 (-1)10 (+0)
Skills Arcana +0, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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