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NPC Generator

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Advanced [show]


Hubert Nash, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy silver hair. His fierce violet eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Barber in town.

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Entrepeneur, Joker, Impeccable. Bonds: Job, Poor. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Hubert Nash, Male Human Rogue 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 27000 cp.


Social Check DCs


Gerald Holton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a brown tunic with grey highlights, and long violet pants that bunch up around his shoes. His chestnut hair is thinning but still full. His eyes are likewise violet.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: The child of a Navigator, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Addict, Disease. Bonds: Nature, Adventurer. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Gerald Holton, Male Human Commoner 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 40000 cp.


Social Check DCs


Randal Ogden, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a green coat with black slacks. He carries a battered warhammer and tarnished shortbow as well. His hair is short and black. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Gardener job and began his own company from there.

Motivation: Expand his business.

Ideals: Fighting, Entrepeneur. Flaws: Racist, Selfish. Bonds: Job. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Randal Ogden, Male Human Warrior 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)7 (-2) 15 (+2)12 (+1)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp. Sapphire pendant on gold chain (1400 gp). Gold and topaz bottle stopper cork (1300 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). 1 Minor magic item.


Social Check DCs


Thomas Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a blue and grey handkerchief worn on his right side. He wears a deerstalker hat to hide his balding. He has several tiny emerald earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. Thomas was born on a far western mountains where he grew up under the tutelage of his father, an expert Body Guard. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Immigrant, In love, Adventurer. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Ramsey, Male Human Druid 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Intimidation +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 20000 cp.


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple brown robe with violet stripes complete with hood. He is an epitome of beauty. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his top brown hat.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a forest tribe. Gerard was born on a far northern forest where he grew up under the tutelage of his father, an expert Miller. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a miller and was forced into it by his family

Bonds: Attractive, Has a crush, Family, Nature, Immigrant. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Gerard Byron, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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