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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Solomon Fulton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: Gifted from a young age, Solomon studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Gifted. Flaws: Insane, Shy. Bonds: Adventurer. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Solomon Fulton, Male Human Fighter 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 78 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his blonde hair to look like a famous performer. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Randal was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Extrovert. Flaws: Ugly. Bonds: Rich, Job. Occupation: Healer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Ainsworth, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)7 (-2) 11 (+0)10 (+0)
Skills Insight +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Roger Cornish, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He likes to wear ponchos typically of a light grey in addition to tight pants. He has a hunchback. He wears his hair in dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not trust anyone and sleeps with one eye open.

History: Born to a Sailor, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Job. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Roger Cornish, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2200 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tim Davenport, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Slave Trader does. He has a slight overbite and is overall scrawny. His blonde hair is heavily combed to the right. His skin is flawless and his amber eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.

History: When he was but 6 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Joker. Bonds: Job, Attractive, Has a crush, Immigrant. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Tim Davenport, Male Human Wizard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Persuasion +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fisher. He is physically well-built. His long black hair is drawn into a two foot long braid. His ears are large.

Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trym was born in the south. At a young age he loved to build and create. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Ugly, Hedonist, Disease. Bonds: Job. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Trym Altham, Male Human Monk 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)15 (+2) 18 (+4)11 (+0)
Skills Performance +3, Stealth +3
Senses Passive Perception 14
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 4000 sp.


Social Check DCs

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