Balimaar Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair, when down, is lengthy. His green eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His necromantic abilities were realized during a raid on his village. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Bonds: Rich, Nature, Religious, Slave. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Everburning torch. 4 Antitoxin. 4 Tanglefoot bags.
Drogo Clapham, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Dilettante.
Motivation: Sabotage a competitor.
Bonds: Attractive, Guardian, Family, Poor, Job. Occupation: Dilettante
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 19 (+4) | 14 (+2) | 9 (-1) | 
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Elven, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 
Possessions: 200 gp.
John Ryley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is blonde. His eyes are brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the south. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Tanner soon after.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Athletic, Logical. Flaws: Racist. Bonds: Job, Poor. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Hugh Wakefield, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears many layers of old clothing at all times. His black hair is cut short with large spiked bangs in the front. He has green eyes and a green hat with a white feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Hugh and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hugh discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hugh fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His religion dominates his actions.
Ideals: Disciplined, Joker, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 6 (-2) | 
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp.
Anselm Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and he perpetually has his longbow ready. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has worked as a Mayor like his mother before him.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Poor, Religious, Job. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
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