Raymond Westcott, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tan painted combat armor at almost all times. His chestnut hair and beard is wavy and long. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Fortune-teller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has worked as a Fortune-teller like his father before him.
Motivation: To be a Apothecary again; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Sun Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His beige fur is kept up in a ponytail inside a Stetson hat. His thin eyebrows rest above his beady yellow eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.
History: Gifted from a young age, Sun studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sun. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Opinionated, Artistic, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 62 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Deep blue spinel (1500 gp). Blue sapphire (400 gp). Red-brown spinel (50 gp). Jade (50 gp). Red garnet (50 gp). Rock crystal (20 gp). Freshwater pearl (9 gp). White opal (400 gp). 1 Minor magic item. 1 Minor magic item.
Carrie Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. He keeps his long black hair kept up in a rat tail. His amber eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Carrie has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he desires power and/or immortality
Ideals: Joker, Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 7000 gp. Tiger eye turquoise (8 gp). Black pearl (1600 gp). Red-brown spinel (130 gp). Rhodochrosite (8 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Payton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in grey turtlenecks beneath a tan coat with white slacks. His top hat is riddled with cuts and holes. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Ugly, Addict, Shy, Disease. Bonds: Rich. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp.
Aramil Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears baggy black pantaloons and a yellow scarf. Beneath his clothing is a huge mess of scar tissue. His silver hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist, Entrepeneur. Bonds: Slave, Attractive, Mentor. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Eye agate (10 gp).
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