Dimble Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown costume with the symbols of the sun god on his torso. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He would rather hide behind his crafts than deal with other people.
History: He got into the Armorer business at a young age. He found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Armorer job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 17 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 20 (+5) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Arannis Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a violet shirt with thin tan vertical stripes and grey pants. His white hair is drawn into a tight pony tail with a clover scrunchie. His eyes are gray and beady.
Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. Arannis was born on a far western desert where he grew up under the tutelage of his mother, an expert Doctor. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 15)
Armor Class 9
Hit Points 129 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 1 |
Possessions: 1000 gp. Silver comb with moonstones (1000 gp). Silver ewer (60 gp). Cloth of gold vestments (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver comb with moonstones (1000 gp). Finely wrought small gold bracelet (60 gp). Silver ewer (60 gp). Sapphire pendant on gold chain (1500 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (300 gp). 1 Medium magic item.
Azaki Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A 4'9" southern man, he wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His golden hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Sailor business at a young age. His martial abilities were realized during a raid on his village. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp.
Dondon Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He is portly but not overly obese. He sports a long golden beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. Dondon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dondon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Attractive, Criminal record. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 109 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +7
Possessions: Blue quartz (4 gp). Black opal (900 gp). Rock crystal (50 gp). Alexandrite (600 gp). Azurite (4 gp). Azurite (4 gp). Iolite (50 gp). Aquamarine (600 gp). Azurite (4 gp). Violet garnet (600 gp). Moonstone (50 gp).
Gale Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. His cinnamon fur is braided into rings. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was always a brilliant, if unscrupulous mind. He made a point of taking high paying jobs and getting most of it up front. He became a Fortune-teller soon after.
Motivation: He feels threatened by others; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Logical. Flaws: Insane, Fearful. Bonds: Job, Adventurer. Occupation: Fortune-teller
Voice: Posh accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Everburning torch. 2 Thunderstones. 4 Alchemist’s fire. 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
