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Advanced [show]


Olunt Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His chestnut hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a white middle class family as the only child. Through the years after Olunt was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Olunt's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants his loneliness to end; and to find somewhere to settle down

Ideals: Athletic. Flaws: Shy, Mundane, Antagonistic. Bonds: Attractive, Has a crush. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Olunt Torunn, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Zedaar Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His crest is rusty and curly. His eyes are red.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with singing.

History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Mundane, Greedy. Bonds: Job, Religious. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Zedaar Wivvyrholdalphiax, Male Dragonborn Barbarian 4
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)8 (-1) 17 (+3)9 (-1) 12 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 1d10+5, Ranged +1 / 1d10-1, Grapple +5

Possessions: 23000 cp.


Social Check DCs


Mordai Power, Male Tiefling [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man wears a red shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His purple hair is thinning but still full. His fierce black eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Mason, but he got bored and became a Mortician. Days after completing his studies, news broke out that his hometown was attacked by goblins. Mordai was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Many goblins want him driven away.

Ideals: Athletic. Bonds: Enemies, Job, Military, Immigrant. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Mordai Power, Male Tiefling Commoner 6
Medium (6'1") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Trail In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown vest and prefers blue and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His lavender fur is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.

History: Trail was born in the south. At a young age he loved to build and create. Trail was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Healer. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism, Persistence. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Trail In the Morning, Male Tabaxi Warrior 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 88 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)13 (+1) 17 (+3)14 (+2)
Skills Insight +7, Religion +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: Jeweled anklet (1000 gp). Silver comb with moonstones (1000 gp). Fire opal pendant on a fine gold chain (2200 gp). Gold music box (1000 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting black shirt and pants. His fur is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Great hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Jeweler, Great learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has achieved small success as a Jeweler.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Athletic, Artistic. Bonds: Military, Job. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Great Wind, Male Tabaxi Cleric 7
Medium (5'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 15
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 1000 gp. Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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