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Advanced [show]


Krimmon Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and lanky with angular features, he is an attractive figure. He wears a violet shirt with thin brown vertical stripes and white pants. He keeps his chestnut hair in a flapper bob. His hazel eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Krimmon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Krimmon's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Krimmon Hogcollar, Male Halfling Warrior 4
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3 Tanglefoot bags.


Social Check DCs


Uthemar Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of hammers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. With a patchy blonde beard and wild blonde hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Military. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Uthemar Sylvaranth, Male Elf Sorcerer 8
Medium (5'3") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 18 (+4)18 (+4)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 12000 sp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Karash Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a white suit, tan shirt, and white tie. His hair, while still mostly red, has prominent grey streaks. This brown eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Justice, Optimist, Fighting. Flaws: Shy. Bonds: Rich. Occupation: Healer

Voice: Slow speaker

Attributes [hide]

Karash Wakefield, Male Half-Orc Ranger 2
Medium (5'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 260 gp.


Social Check DCs


Arnold Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears green leather gloves, a green jacket, and tight pants. With bright black hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 8 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son.

Ideals: Optimist, Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Arnold Mancilla, Male Half-Elf Adept 3
Medium (4'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 90 pp.


Social Check DCs


Windy In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with small hat. His black fur is still thick. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered painting. After a long history of fighting, Windy and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Windy In the Wind, Male Tabaxi Expert 4
Medium (5'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Violet garnet (800 gp). Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs

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