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NPC Generator

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Advanced [show]


Trey Windsor, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with grey lining and desert motifs, he is not a threatening figure. His hair is always cut to a buzz. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses divination through singing.

History: Trey was born the youngest of three triplets. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and a deep hatred of drow

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Family, Enemies. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Windsor, Male Human Rogue 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. 1 Thunderstones.


Social Check DCs


Rhogar Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown tunic with blue highlights, and long tan pants that bunch up around his shoes. His blue crest, when down, is lengthy. His red eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north to a Junk Dealer, Rhogar learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He was granted divine powers by his dying brother.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Job, Rich. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Rhogar Clethtinthiallor, Male Dragonborn Warrior 11
Medium (6'7") Dragonborn, Neutral Good (CR 11)
Armor Class 13
Hit Points 48 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)18 (+4) 14 (+2)17 (+3)
Skills Sleight of Hand +7, Survival +6
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Terran, Draconic
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 30000 sp. Alexandrite (1100 gp). Onyx (80 gp). Violet garnet (1100 gp). Obsidian (7 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). Bloodstone (80 gp). Blue quartz (7 gp). Eye agate (7 gp). Black pearl (1100 gp). 1 Minor magic item.


Social Check DCs


Nadarr Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His green crest is lengthy and is close to two feet long. His gold eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Nadarr embodies much of what other species detest in the Dragonborns. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Nadarr abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Nadarr Daardendrian, Male Dragonborn Paladin 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Malachite (16 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Scrag Budd, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. He is bald on top and has large white tufts of hair around his ears. He has gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments

History: Scrag was born in the east. At a young age he loved to build and create. Scrag was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Miller. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Miller

Voice: American accent

Attributes [hide]

Scrag Budd, Male Half-Orc Barbarian 14
Medium (5'4") Half-Orc, Chaotic Good (CR 14)
Armor Class 12
Hit Points 154 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +5, Stealth +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4

Possessions: 400 pp. Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver chalice with lapis lazuli gems (140 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled gold crown (7000 gp). Carved bone or ivory statuette (40 gp). Jeweled anklet (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Medium magic item.


Social Check DCs


Flame Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered shortbow and tarnished bow as well. His cinnamon fur is heavily combed to the right. His blue eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of northern immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flame grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flame. He now spends his time doing works of charity.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Fighting, Philantrophist. Bonds: Criminal record, Immigrant, Family. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Flame Grass, Male Tabaxi Bard 6
Medium (6'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 16 (+3)12 (+1)
Skills Nature +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Alexandrite (300 gp).


Social Check DCs

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