Adran Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His black hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. The war was a terrible time for him, and Adran does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adran took refuge in the large cave and found the beat up pickaxe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He loathes his own lifestyle.
Ideals: Justice. Flaws: Insane, Depressed. Bonds: Military, Nature. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Serpent Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. He carries with him a set of swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He sports a flattop fur cut. His green eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a minor phobia of water and hates getting wet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Family, Military. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 8 (-1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50000 cp. Jasper (70 gp). Red-brown spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Varis Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. He has dyed his greying white hair a little too much giving a sharp white color. His brown eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.
History: Varis was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.
Motivation: He is compelled to act according to his religious beliefs; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Religious. Occupation: Butcher
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 sp. Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.
Bilbron Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His auburn hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Bilbron was born with his mother's beautiful face. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and further expansion of business
Ideals: Justice. Bonds: Attractive, Nature, Immigrant, Job. Occupation: Knight
Voice: Whispers
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 500 gp. Red spinel (50 gp).
Orsik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized blue coat, and sports empty pouches on his belt. His hair is long and auburn with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He takes great joy in being the best Ruler in town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Blue quartz (14 gp). Obsidian (14 gp).
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