Hoglik Bradley, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. With bright brown hair and a scraggly beard. His fierce brown eyes like to dwell on things.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the north to a Beggar, Hoglik learned a great deal about his mother's area of expertise. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants revenge against brigands.
Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Job, Enemies. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 17)
Armor Class 13
Hit Points 118 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 6 (-2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 20
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 10000 gp. Peridot (60 gp). Chrysoprase (60 gp). Carnelian (60 gp). Sardonyx (60 gp). Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Fire opal (800 gp). Alexandrite (1600 gp). Brown-green garnet (160 gp). Black opal (800 gp). Obsidian (5 gp). Smoky quartz (60 gp). Malachite (5 gp). White pearl (160 gp). Deep blue spinel (1600 gp). Tiger eye turquoise (5 gp). Jasper (60 gp). Brown-green garnet (160 gp).
Beast Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has wavy cinnamon fur. His yellow eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.
History: Born to a Dyer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Optimist, Philantrophist, Logical. Bonds: Poor. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Large well-done wool tapestry (600 gp).
Drogo Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered writing. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Regain custody of his son.
Ideals: Artistic, Entrepeneur. Bonds: Family. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 pp.
Gimurt Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. He is bald on top and has large white tufts of hair around his ears. His amber eyes are passionate and lively.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to loving parents in a slum to the north. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and wants a kiss
Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Poor. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Terran, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 2000 cp. 1 Hourglass.
Art Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He dresses like a well dressed Armorer does. His fur is greying and his face has many wrinkles. His yellow eyes peer out from beneath his wide-brimmed green hat.
Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.
History: Born in the west his family was never financially stable. He helped his father out around the business and became quite the natural. He struck the Armorer job and began his own company from there.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Addict, Shy. Bonds: Job, Poor. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 76 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
Possessions: 500 pp. Golden yellow topaz (200 gp). Chrysoberyl (160 gp). Eye agate (6 gp). Amber (160 gp). Star rose quartz (80 gp). Fiery yellow corundum (1200 gp). Star rose quartz (80 gp). Emerald (1200 gp). Moonstone (80 gp). Freshwater pearl (6 gp). Peridot (80 gp). Sardonyx (80 gp). Star rose quartz (80 gp). Tourmaline (160 gp). Peridot (80 gp). Violet garnet (200 gp). Brown-green garnet (160 gp). Moss agate (6 gp). Rhodochrosite (6 gp). Obsidian (6 gp). Chalcedony (80 gp). Pink pearl (160 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!