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Advanced [show]


Mugrunden Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. His crest is gold and curly. His thin eyebrows rest above his beady red eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.

History: Mugrunden was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and to pay off his debts

Flaws: Ugly, Selfish, Shy. Bonds: Family, Criminal record, Debt. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Mugrunden Zzzxaaxthroth, Male Dragonborn Expert 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. 1 Tanglefoot bags.


Social Check DCs


Bucklal Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. He carries with him a set of spears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a long black beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bucklal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bucklal. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Rich, Military, Criminal record. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Bucklal Strongbones, Male Halfling Warrior 5
Small (3'4") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)18 (+4) 12 (+1)16 (+3)
Skills Persuasion +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Undercommon, Gnoll, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Mantus Deft, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a yellow shirt with thin grey vertical stripes and black pants. Beneath his clothing is a huge mess of scar tissue. His black hair is singed and shortened. He has black eyes and a yellow hat with a grey feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Mantus studied abroad. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a crush on the local navigator

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Insomniac. Bonds: Slave. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Mantus Deft, Male Tiefling Aristocrat 5
Medium (5'3") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mordai Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. His dark red hair is knotted and matted. His eyes are black and catlike.

Personality: He can speak with the recently deceased. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Spice Merchant. He inherited the family business which he has now maintained for 13 years.

Motivation: Expand his business; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Attractive. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Mordai Violence, Male Tiefling Aristocrat 12
Medium (5'11") Tiefling, Neutral Good (CR 12)
Armor Class 14
Hit Points 77 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)17 (+3) 16 (+3)16 (+3)
Skills Medicine +7, Survival +7
Senses Passive Perception 13
Languages Common, Infernal, Terran, Gnome
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1000 gp. Black opal (900 gp). Malachite (7 gp). Chalcedony (30 gp). Jasper (30 gp). Fiery yellow corundum (900 gp). Smoky quartz (30 gp). Silver pearl (150 gp). Iolite (30 gp). Tourmaline (150 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Axton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of monstrous two handed axes on his belt, each one with a jet on the hilt. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 3 years old his parents immigrated from the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Theodoric Axton, Male Human Fighter 8
Medium (6'4") Human, Lawful Evil (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)15 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 150 pp. Black pearl (900 gp). Star ruby (900 gp). Blue star sapphire (900 gp). Eye agate (5 gp).


Social Check DCs

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