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Advanced [show]


Einkil Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a fancy red suit, and sports empty pouches on his belt. He sports a long golden beard, and similarly colored long hair. His amber eyes peer out from beneath his feathered red hat.

Personality: Einkil wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Einkil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Einkil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Navigator again.

Ideals: Disciplined, Fighting. Flaws: Hedonist. Bonds: Attractive, Poor, Slave. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Einkil Loderr, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 200 sp. Amber (70 gp). Freshwater pearl (10 gp). Banded agate (10 gp).


Social Check DCs


Korfel Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Interpreter, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Flaws: Ugly, Shy, Addict. Bonds: Poor. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Korfel Horineth, Male Elf Barbarian 6
Medium (5'0") Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 52 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 17 (+3)16 (+3)
Skills Arcana +4, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Chrysoprase (20 gp). Black pearl (300 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large red jacket. His hair is long and silver with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His skin is flawless and his brown eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Frouse grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he desires power and/or immortality

Ideals: Athletic, Passionate. Flaws: Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Frouse Daergel, Male Gnome Barbarian 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Justin Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His hair, while still mostly brown, has prominent grey streaks. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Emotional, Hedonist. Bonds: Immigrant. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Justin Nailo, Male Half-Elf Wizard 3
Medium (4'9") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Golden yellow topaz (600 gp). Black pearl (600 gp). Blue quartz (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears an entirely blue suit with tan socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His brown hair is heavily combed to the right. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.

History: Kelter was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism, Persistence. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Kelter Warmwater, Male Halfling Warlock 7
Small (2'10") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 50000 cp.


Social Check DCs

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