Silvo Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his chestnut hair to look like a famous performer. He has gray eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of giants once and for all.
History: Silvo was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silvo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wants to work out more often
Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Enemies. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Giant, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A necklace of small pink pearls (2000 gp). A roughly beaten golden orb (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Varg Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long white hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: Retire the richest man in the north; and to get a good night's sleep
Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Poor. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Auran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 300 gp. Malachite (4 gp). Fiery yellow corundum (800 gp). Rhodochrosite (4 gp). Coral (110 gp).
Dimble Pingun, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a lot of dark rich colors, with gold accents. He has styled his chestnut hair well, parting it to the right. His skin is flawless and his brown eyes scan people very quickly.
Personality: This man loves music and to teach people music more than just about anything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted necromantic powers by his dying sister.
Motivation: He is greedy.
Ideals: Artistic, Gifted. Bonds: Attractive, Rich. Occupation: Server
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 3 Antitoxin. 3 Tanglefoot bags. 3 Tanglefoot bags.
Fragrant Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy beige fur. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His fur, while still mostly beige, has prominent grey streaks. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Depressed. Bonds: Job, Religious, Criminal record. Occupation: Spy
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: White pearl (100 gp). Bloodstone (40 gp). Hematite (7 gp). Bloodstone (40 gp).
Radomir Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue collared shirt and tan pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Unemployed profession.
History: Born in the south his family was never financially stable. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.
Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business
Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Job, Poor. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 40000 cp. Carnelian (60 gp). Chalcedony (60 gp).
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