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NPC Generator

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Advanced [show]


Dynamic Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, black cloak. He sports a flattop fur cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Born to a pair of adventurers, Dynamic grew up listening to his mother's many stories. He worked as a nervous Blacksmith and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: He has decided he is irredeemable; and further expansion of business

Ideals: Persistence. Bonds: Has a crush, Adventurer, Job, Criminal record. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Dynamic Of Claws, Male Tabaxi Sorcerer 8
Medium (6'1") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 55 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1600 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs


Rimple Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. He wears his auburn hair up in a very large beehive style do. His green eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Rimple hails from a village terrorized by drow. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in bow use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimple fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against drow; and someone believes him a fraud

Ideals: Athletic, Impeccable, Optimist, Fighting. Bonds: Enemies. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Rimple Lingenhall, Male Gnome Adept 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 sp.


Social Check DCs


Sammal Talent, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy red pantaloons and a tan scarf. His dark red hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 16th year, his parents were killed by a illithids raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and he has a crush on the local barkeep

Ideals: Philantrophist, Gifted. Bonds: Attractive, Enemies, Has a crush. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Sammal Talent, Male Tiefling Fighter 6
Medium (5'6") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Deception +4, History +5
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 40000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Krimmon Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His brown hair is smooth and relatively long. His fierce brown eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home.

Flaws: Ugly. Bonds: Rich, Guardian, Adventurer, Religious, Enemies. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Krimmon Deephollow, Male Halfling Druid 13
Small (3'0") Halfling, Neutral Good (CR 13)
Armor Class 14
Hit Points 80 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 200 pp. Obsidian (14 gp). Rhodochrosite (14 gp). Hematite (14 gp). Banded agate (14 gp). White pearl (80 gp). Lapis lazuli (14 gp). Pink diamond (5000 gp). Sard (70 gp). Rich purple corundum (400 gp). Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs


Frederick Melancon, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His white hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Frederick hails from a village terrorized by giants. He helped his father out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of giants

Flaws: Mundane. Bonds: Job, Rich, Enemies, Religious. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Frederick Melancon, Male Human Expert 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 72 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Investigation +6, Medicine +5
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1500 gp. Aquamarine (900 gp). Iolite (20 gp).


Social Check DCs

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