Naeris Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large blue jacket. He wears his white hair up in a very large beehive style do. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Naeris hails from a village terrorized by brigands. He has had some formal dancing training, and achieved minor success. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk; and he wants revenge against brigands
Ideals: Artistic. Flaws: Addict, Shy, Fearful. Bonds: Enemies, Adventurer. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2800 sp.
Adrex Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in tan turtlenecks beneath a red coat with black slacks. His crest is short and blue. He has gleaming, smiling red eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of brigands once and for all.
History: Adrex hails from a village terrorized by brigands. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was granted divine powers by his dying brother.
Motivation: Someone believes him a fraud; and he has a crush on the local adventurer
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Enemies, Has a crush. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Fivin Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly white, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave, Adventurer. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 68 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2000 gp. Peridot (50 gp). Azurite (5 gp). Emerald (900 gp). Rose (50 gp). Citrine (50 gp). Aquamarine (700 gp). Lapis lazuli (5 gp).
Orryn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He carries with him a set of hand crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Jeweler, who enjoyed hunting, Orryn was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Bonds: Family, Nature, Rich. Occupation: Bookbinder
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 75 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 1100 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Dustin Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a blue suit. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Opinionated, Gifted, Impeccable. Bonds: Immigrant. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 19 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling, Infernal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Rose (50 gp). Malachite (9 gp). Black pearl (1500 gp). Malachite (9 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
