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NPC Generator

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Advanced [show]


Nimble Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his kukri ready. He has wavy cinnamon fur. His copper eyes peer out from beneath his small brown hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. A gifted student he started as a Soapmaker, but he got bored and became a Shoemaker. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Military, Immigrant. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Nimble Moon, Male Tabaxi Adept 8
Medium (6'6") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length chestnut hair. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He found a children's book about a Tiefling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Optimist. Bonds: Family, Religious, Adventurer. Occupation: Shipwright

Voice: Whispers

Attributes [hide]

Thamuz Mayhem, Male Tiefling Warlock 5
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 30000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Northcott, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He has shaved his head bald. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Everard's father didn't care for him much, and the feeling was mutual. He became a Assassin soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Enemies. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Everard Northcott, Male Human Cleric 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 12 (+1)15 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Rose (60 gp).


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His gray fur is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are yellow.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to get laid; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Bonds: Adventurer, Poor, Has a crush, Religious. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Sun Of Ale, Male Tabaxi Barbarian 2
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 120 gp.


Social Check DCs


Salasar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a well pressed and immaculate suit (or dress). His green crest is heavily combed to the right. His gold unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He is obsessed with his god.

History: When he was but 8 years old his parents immigrated from the south. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Disease, Racist. Bonds: Job, Religious, Immigrant. Occupation: Interpreter

Voice: Sore throat, cough

Attributes [hide]

Salasar Ophinshtalajiir, Male Dragonborn Warrior 11
Medium (6'3") Dragonborn, Lawful Good (CR 11)
Armor Class 11
Hit Points 83 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Arcana +7, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Ignan, Celestial
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 1900 gp. Deep green spinel (130 gp). Tourmaline (130 gp). Moonstone (60 gp). Smoky quartz (60 gp).


Social Check DCs

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