Diggory Chester, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor; and he's looking for his big break
Ideals: Extrovert. Bonds: Has a crush, Poor, Adventurer, Job. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 115 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: Just what you see.
Anthony Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears black trousers with blue and black striped suspenders. He wears various colorful collared shirts. He is bald on top and has large silver tufts of hair around his ears. His blue eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Soapmaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1600 gp. Violet garnet (400 gp). Violet garnet (400 gp). Eye agate (9 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp).
Wiggens Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady green eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Fisher
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Banded agate (5 gp). 1 Banded mail.
Shivering In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no fur. His thin eyebrows rest above his beady copper eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: To be a Courier again; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Religious, Job. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Nelkin Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling blue eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.
Motivation: He is greedy; and to unite with his brother
Ideals: Optimist, Gifted. Bonds: Attractive, Family, Rich. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 16
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
