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NPC Generator

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Advanced [show]


Anverth Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears brown leather gloves, a brown jacket, and tight pants. He has a small bristly mustache and wavy red hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. He worked as a nervous Fortune-teller and found it very stressful. He now owns his own business.

Motivation: Further expansion of business; and he uses money and sex appeal to get what he needs

Flaws: Addict. Bonds: Attractive, Job, Rich, Family. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Anverth Fiddlefen, Male Gnome Warlock 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 60 pp. Black opal (1000 gp). Hematite (15 gp). Black pearl (800 gp). 1 Minor magic item.


Social Check DCs


Guy Lindsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his auburn hair down. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Guy Lindsey, Male Human Rogue 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)8 (-1) 15 (+2)15 (+2)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He has red fur. His blue eyes dart from person to person.

Personality: Great speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Great grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Great. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his sister to traveling adventurers; and he's looking for his big break

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Family. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Great Grass, Male Tabaxi Druid 12
Medium (5'3") Tabaxi, True Neutral (CR 12)
Armor Class 13
Hit Points 70 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 100 pp. Moss agate (15 gp). Black opal (1200 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He carries a battered rapier and tarnished axe as well. He wears a top hat to hide his balding. He has gleaming, smiling amber eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has never given up on his poetry dream.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Fighting, Artistic. Flaws: Shy, Racist. Bonds: Poor. Occupation: Gardener

Voice: German accent

Attributes [hide]

Sun In Woods, Male Tabaxi Barbarian 14
Medium (5'3") Tabaxi, Neutral Evil (CR 14)
Armor Class 11
Hit Points 112 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Insight +5, Performance +6
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: Silver comb with moonstones (300 gp). Gold music box (3000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Solid gold idol (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (1900 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item.


Social Check DCs


Igden Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a violet coat over a white low-cut shirt, and a wide-brimmed hat upon his head. Beneath his clothing is a huge mess of scar tissue. He has styled his brown hair well, parting it to the right. His eyes are hazel and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is a great chef.

History: Igden was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Igden took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to gnomish people

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Slave, Poor. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Igden Gummen, Male Gnome Monk 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1000 cp. 3 Smokesticks.


Social Check DCs

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