Traki Holimion, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a worn and beaten armor. His silver hair, when down, is lengthy. He wears a mask on his face.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the south, but his parents moved at a very young age to the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Philantrophist. Bonds: Job, Immigrant, Family. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Druidic, Infernal, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1400 sp. 1 Average lock.
Theren Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are amber and he is always smoking a pipe.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.
Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others
Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Poor, Job. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 130 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 6000 gp. Rock crystal (60 gp). Hematite (14 gp). Violet garnet (400 gp). Amethyst (90 gp). Black pearl (400 gp). Violet garnet (400 gp). Moonstone (60 gp). Blue star sapphire (600 gp). Iolite (60 gp). Aquamarine (400 gp). Eye agate (14 gp). Sardonyx (60 gp). Tourmaline (90 gp). Golden yellow topaz (400 gp). Rose (60 gp). Aquamarine (400 gp). Golden pearl (90 gp). Moonstone (60 gp).
Immeral Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His brown hair is unkempt and raggedy. His thin eyebrows rest above his beady hazel eyes.
Personality: Immeral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Immeral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Carter
Voice: Irish accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
Patrin Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His copper crest is matted, messy, and big. His gold eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Patrin was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Stylist and occasionally as a mercenary.
Motivation: Wants to open a new tavern.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 45000 sp.
Adelard Gentry, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. His hair is chestnut and very short. He has gray eyes and a blue hat with a violet feather.
Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Adelard lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.
Motivation: To unite with his brother.
Flaws: Insane, Racist. Bonds: Rich, Adventurer, Family. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 gp.
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