Taklinn Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His red hair is greasy and uncared for. His blue eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Taklinn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Taklinn's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Taklinn and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Merihim Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He sports pastel clothing, slightly heavier than average wear. His brown hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: Merihim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Detective, his father struggled to pay the bills. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He is wracked by social anxiety; and he's looking for his big break
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 130 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Giant
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
Possessions: 7000 gp. Sardonyx (40 gp). Amber (160 gp). Malachite (6 gp). Rose (40 gp). Bloodstone (40 gp). Black star sapphire (1100 gp). Rock crystal (40 gp). Golden yellow topaz (400 gp). White pearl (160 gp). Rock crystal (40 gp). Deep green spinel (160 gp). Onyx (40 gp). Deep blue spinel (400 gp). Aquamarine (400 gp).
Odorr Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. He has a long black beard with little hanging trinkets. His eyes are violet and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: He loathes his own lifestyle; and expand his business
Ideals: Entrepeneur. Flaws: Shy, Antagonistic, Depressed. Bonds: Job. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 14)
Armor Class 13
Hit Points 58 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1000 pp. Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (100 gp). Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (500 gp). Carved bone or ivory statuette (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). 1 Minor magic item.
Crampernap Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.
Motivation: He is greedy.
Ideals: Optimist, Pacifist. Bonds: Attractive, Immigrant, Rich. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp. Rose (50 gp). Coral (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Spring Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is generally well dressed albeit a few years behind the times. He has dyed his greying brown fur a little too much giving a sharp brown color. His eyes, though not visible through his cowl, are blue.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a very good compulsive liar and kleptomaniac.
History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Small steel mirror.
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