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Advanced [show]


Sweet Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His orange fur is smooth and relatively long. His hazel eyes are passionate and lively.

Personality: This man loves music and to teach people music more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sweet fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Artistic, Gifted. Bonds: Poor, In love. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Sweet Buttons, Male Tabaxi Adept 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)18 (+4) 14 (+2)15 (+2)
Skills Arcana +6, Athletics +3
Senses Passive Perception 12
Languages Common, Ignan, Giant, Infernal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp.


Social Check DCs


Xappan Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears brown leather gloves, a brown jacket, and tight pants. He wears a broad hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Criminal record. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Xappan Charisma, Male Tiefling Barbarian 5
Medium (6'3") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)18 (+4) 16 (+3)15 (+2)
Skills Investigation +7, Survival +6
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Aquan, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Khrosh Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'8". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a flail. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.

History: The child of eastern immigrants he idolized his father. Through the years after Khrosh was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Khrosh's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Khrosh and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Khrosh Gentry, Male Half-Orc Aristocrat 3
Medium (5'8") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Uraim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man wears pastel leather gloves, a pastel jacket, and tight pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Uraim took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Extrovert, Fighting. Flaws: Antagonistic. Bonds: Nature. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Uraim Deepdelver, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Hamil Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Hamil hails from a village terrorized by goblins. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in longsword use. He used his abilities to travel the world and help people.

Motivation: A deep hatred of goblins.

Ideals: Fighting, Athletic, Philantrophist. Bonds: Criminal record, Enemies. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Hamil Fastfoot, Male Halfling Sorcerer 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 29 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.


Social Check DCs

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