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Advanced [show]


Aerdeth Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Half-Elven compassion; and to get a good night's sleep

Ideals: Justice. Flaws: Racist, Disease, Insomniac. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Aerdeth Melancon, Male Half-Elf Aristocrat 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raer Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries swords. He wears a colorful flower in his brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is content; and to end his boredom

Ideals: Fighting, Joker. Flaws: Secretive, Mundane. Bonds: Attractive. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Raer Boleem, Male Half-Elf Monk 5
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Athletics +5, History +6
Senses Passive Perception 10
Languages Common, Elven, Aquan, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6

Possessions: 40000 cp. Rock crystal (60 gp). Red-brown spinel (60 gp).


Social Check DCs


Art Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a robe, a symbol of the four houses of cards around his neck, and a sickle on his belt. His fur is beige and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Butcher job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a engraver again

Ideals: Fighting, Philantrophist. Bonds: Job, Mentor. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Art Fang, Male Tabaxi Aristocrat 10
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills History +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 4000 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A roughly beaten golden orb (50 gp). Old masterpiece painting (900 gp). Old masterpiece painting (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Erky Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey tunic with red highlights, and long grey pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Erky reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Military, Adventurer. Occupation: Sage

Voice: Raspy

Attributes [hide]

Erky Sympony, Male Gnome Aristocrat 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Dalgal Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is muscular with a powerful set of arms. His blonde hair is kept up in a ponytail inside a feathered hat. His eyes are likewise green. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Flaws: Depressed. Bonds: Attractive, Adventurer, Mentor, Debt. Occupation: Stylist

Voice: German accent

Attributes [hide]

Dalgal Durthane, Male Dwarf Aristocrat 6
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)18 (+4) 15 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Infernal, Goblin, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Peridot (30 gp). Deep green spinel (100 gp). Red spinel (100 gp). Fire opal (1100 gp). 1 Minor magic item.


Social Check DCs

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