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Advanced [show]


Azzakh Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His crest, while still mostly scarlet, has prominent grey streaks. He wears a mask on his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with his god.

History: He was born in the east, but his parents moved at a very young age to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Bonds: Attractive, Criminal record, Religious, Immigrant, Military. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Azzakh Pyraxtallinost, Male Dragonborn Warrior 6
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 8000 sp. Banded agate (7 gp). Black opal (600 gp). 1 Minor magic item.


Social Check DCs


Ishgha Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears very tight pants and wife beaters, though occasionally he sports a grey coat, marred by beers. He wears his red hair down. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: Ishgha was born in the north. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Gifted, Persistence. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Ishgha Everly, Male Half-Orc Wizard 1
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 18 (+4)12 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 90 gp.


Social Check DCs


Rangrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the east to a Shoemaker, Rangrim learned a great deal about his mother's area of expertise. His childhood dream was to be a Carpenter, but he was a colossal failure. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rangrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rangrim Helcral, Male Dwarf Expert 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)16 (+3) 9 (-1)13 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Celestial, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Aquamarine (300 gp).


Social Check DCs


Cloud On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely blue suit with tan socks and a vest with buckled shoes. His fur is yellow and very short. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Carpenter.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Military, Job. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Cloud On the Water, Male Tabaxi Bard 10
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 60 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 14 (+2)18 (+4)
Skills Animal Handling +6, History +6
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 4000 sp. Rich purple corundum (1600 gp). Jasper (70 gp). Moss agate (4 gp). Pink pearl (110 gp). Tourmaline (110 gp). Sardonyx (70 gp).


Social Check DCs


Anverth Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears skinny pants and wears a green and white robe with the hood down. He has a hunchback. He has shaved his head bald. His eyes are a pleasant brown.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Anverth grew up listening to his father's many stories. Cursed with unlife at a very young age, Anverth has worked very hard to control his curse. During his travels, Anverth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anverth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anverth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Flaws: Ugly, Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anverth Quillsharpener, Male Gnome Commoner 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Deception +5, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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