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Advanced [show]


Aelar Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Barkeep uniform. He wears a Stetson hat to hide his balding. His green eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a wizard, Aelar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and further expansion of business

Flaws: Depressed, Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Aelar Qualanthri, Male Elf Adept 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 4 Tanglefoot bags. 4 Antitoxin. 1 Everburning torch.


Social Check DCs


Percival Compton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. His tied-back hair is blonde. He wears a mask on his face.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. As long as the job gets done he does not care how it got done.

History: Percival hails from a village terrorized by illithids. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Professionalism, Logical. Bonds: Enemies. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Percival Compton, Male Human Fighter 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp. Brown-green garnet (50 gp). Blue quartz (13 gp). Smoky quartz (80 gp).


Social Check DCs


Kelter Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. His auburn hair is cut short. His violet eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Poor, Nature. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Kelter Littlefoot, Male Halfling Monk 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 10 (+0)9 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 340 gp.


Social Check DCs


Tarhun Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in an above average manner. His scarlet crest is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He has a massive crush on the younger sibling of the Bookbinder who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Tarhun was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Tarhun began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge; and he has a crush on the local masseuse

Ideals: Joker, Entrepeneur. Bonds: Attractive, Has a crush, Enemies. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Tarhun Zzzxaaxthroth, Male Dragonborn Commoner 8
Medium (6'2") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 120000 cp.


Social Check DCs


Bertram Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with yellow colored cloaks and clothing, and sports empty pouches on his belt. He sports a long blonde beard, and similarly colored long hair. His green eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: A deep hatred of goblins; and he is greedy

Ideals: Impeccable. Bonds: Military, Rich, In love, Enemies. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Bertram Wakefield, Male Human Aristocrat 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)17 (+3) 10 (+0)12 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp.


Social Check DCs

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