Uraim Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man likes to wear tan tank tops with grey pants. He has a long chestnut beard with little hanging trinkets. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.
History: Born in the east to a Map Maker, Uraim learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Religious, Adventurer, Job, Rich. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 cp. 1 Banded mail.
Fibblestib Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tattered old clothes. His hair is greying and his face has many wrinkles. His green eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and he has a rivalry with the church that dominates his actions
Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Immigrant, Religious. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 210 gp. 1 Masterwork Musical instrument.
Sweet Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in white turtlenecks beneath a violet coat with grey slacks. His fur is brown and curly. His thin eyebrows rest above his beady yellow eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of a Barrister, who enjoyed hunting, Sweet was taken on many hunting expeditions. His arcane abilities were realized during a raid on his village. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 500 sp.
Howard Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is physically well-built. His chestnut hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Howard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 60000 cp. Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ildrex Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He tends to wear a large grey jacket. His rusty crest is still thick. This gold eyed northerner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in a small desert village. He worked as a nervous Herbalist and found it very stressful. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ildrex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.
Ideals: Philantrophist, Fighting. Bonds: Nature, Job. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5
Possessions: 1400 sp.
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Their contribution stands as a beacon of hope for all adventurers!