Ishgha Stanton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his chestnut hair in a flapper bob. He wears large thick round spectacles.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His job bores him to no end. He has decided to make it more interesting.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Gifted. Bonds: Attractive, Adventurer, Criminal record, Religious. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 24000 cp. 1 Minor magic item.
Kerkad Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple green robe with pastel stripes complete with hood. His red crest is heavily combed to the right. His red eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Kerkad was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a spy again
Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Job, Criminal record. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 15)
Armor Class 11
Hit Points 60 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1100 pp. Silver pearl (50 gp). Rhodochrosite (8 gp). Hematite (8 gp). Rock crystal (40 gp). 1 Medium magic item.
Ernest Dayton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. He has white hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After months of barely getting by, Ernest managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is greedy; and he has decided he is irredeemable
Ideals: Justice. Flaws: Addict, Greedy. Bonds: Rich, Nature, Criminal record. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp.
Shivering Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears skinny pants and wears a green and yellow robe with the hood down. His clothes are grease stained in places. His white fur is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Beggar, who enjoyed hunting, Shivering was taken on many hunting expeditions. Shivering liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and to settle down with his crush
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 10000 cp.
Kildrak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 3'11". He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He has a long red beard with little hanging trinkets. His hazel eyes lackadaisically let the world flow into them.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.
History: Born in the east to a Brewer, Kildrak learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Brewer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He's in love; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Job, Has a crush. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 370 gp. Banded agate (4 gp). Blue quartz (4 gp).
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