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Advanced [show]


Marbas Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a card on it. His dark red hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was always very intelligent and has formed a secret society of specialists.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Insomniac, Secretive, Disease. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Marbas Justice, Male Tiefling Adept 7
Medium (6'3") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 53 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)18 (+4) 10 (+0)13 (+1)
Skills History +7, Nature +7
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Aquan, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 11000 sp.


Social Check DCs


Two Llamas Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports brown clothing, slightly heavier than average wear. His fur is cut close to his head. He has a dull look in his green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: To unite with his sister; and he has money and likes to spend it

Ideals: Joker. Flaws: Shy. Bonds: Nature, Rich, Family. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Two Llamas Candle, Male Tabaxi Barbarian 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 96 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Performance +6, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Thamior Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many grey ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. His black hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Thamior grew up listening to his father's many stories. Cursed with a spirit at a very young age, Thamior has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Joker. Flaws: Addict, Disease. Bonds: Rich, Adventurer. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Thamior Casilltenirra, Male Half-Elf Fighter 7
Medium (5'5") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 69 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 14 (+2)17 (+3)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 110 pp. Tourmaline (120 gp). Onyx (60 gp). Amethyst (120 gp). Freshwater pearl (6 gp).


Social Check DCs


Seven In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries scythes. His fur, while still mostly brown, has prominent grey streaks. His eyes are yellow and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Seven hails from a village terrorized by brigands. His psionic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: To clean up the streets; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting, Gifted, Philantrophist. Bonds: Enemies, Guardian. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Seven In the Storm, Male Tabaxi Monk 10
Medium (6'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 88 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +7, Arcana +6
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6

Possessions: 2000 gp. Iolite (50 gp). Lapis lazuli (10 gp). Black pearl (200 gp). Hematite (10 gp). Chrysoberyl (40 gp). Jasper (50 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'3" southern man, he very much looks the part of a Brewer. His red crest is still thick. His eyes are likewise gold. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Trynnicus grew up listening to his mother's many stories. Trynnicus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Brewer and occasionally as a mercenary.

Motivation: Wants to open a new tavern; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Justice. Flaws: Impulsive. Bonds: Job, Attractive, Adventurer. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Trynnicus Fharngnarthnost, Male Dragonborn Sorcerer 9
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 63 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)9 (-1) 14 (+2)14 (+2)
Skills Arcana +2, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs

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