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NPC Generator

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Advanced [show]


Ghaliver Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His silver hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Hedonist, Insane. Bonds: Attractive, Religious, Rich. Occupation: Gardener

Voice: German accent

Attributes [hide]

Ghaliver Littlefoot, Male Halfling Cleric 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)12 (+1) 16 (+3)9 (-1)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 40000 cp. Black pearl (400 gp). Aquamarine (400 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is dressed in a clean tan cloak covering his clean studded leather, marred by teas. His brown hair is long and unkept. His amber unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also has developed a complete distrust of the Glassblower profession.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Flaws: Ugly, Disease. Bonds: Job, Poor, Adventurer. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Gilbert Mitchell, Male Human Druid 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Insight +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs


Ahrim Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'5" and has a large black mantle and cape that has been intricately interwoven into his red robe. His left hand appears badly burned and disfigured. He has moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Ahrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ahrim reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and he feels kind of lost in life

Ideals: Logical. Flaws: Secretive, Depressed. Bonds: Military. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Ahrim Wisdom, Male Tiefling Expert 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)15 (+2) 12 (+1)19 (+4)
Skills Intimidation +7
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp. Aquamarine (1000 gp). Carnelian (60 gp). Golden yellow topaz (1000 gp). Violet garnet (1000 gp).


Social Check DCs


Ulfgar Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting white shirt and pants. His auburn hair is matted, messy, and big. This green eyed southerner is not easily forgotten.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against goblins; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Ulfgar Steelfist, Male Dwarf Druid 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 3000 cp.


Social Check DCs


Travok Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears professional attire, and his gloved hand is found clutching a scythe. His brown hair is lengthy. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Architect profession.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Job, Criminal record. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Travok Graybeard, Male Dwarf Expert 4
Medium (4'0") Dwarf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)16 (+3) 18 (+4)9 (-1)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +6

Possessions: 100 gp. Rhodochrosite (15 gp). Iolite (50 gp). Silver pearl (150 gp). Chrysoberyl (150 gp). 1 Minor magic item.


Social Check DCs

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