Conrad Darby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, green cloak. His silver hair is lengthy. This amber eyed southerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.
Motivation: He's in love; and he would like to get married and retire
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Has a crush, Nature, Slave. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 70 gp. Moss agate (10 gp).
Gilbert Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of sickles on his belt, each one with a emerald on the hilt. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In the meantime he has taken over work as a Doctor and occasionally as a mercenary.
Motivation: To protect his home; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Attractive, Mentor. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
Possessions: 310 pp. Lapis lazuli (11 gp). Golden pearl (90 gp). Golden yellow topaz (1200 gp).
Vonbin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has styled his auburn hair well, parting it to the right. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vonbin took refuge in the ruined castle and found the beat up mace and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Religious, Nature. Occupation: Ploughman
Voice: Low range voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp. Red garnet (130 gp). 1 Chain shirt.
Aramil Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'7" and wears bulky brown painted plate armor. He wears his red hair up in a very large beehive style do. His blue eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his sister's freedom.
Motivation: To get a good night's sleep; and wants to raise his children well
Ideals: Philantrophist, Fighting. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Unemployed
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ahrim Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a black coat with pastel slacks. He is portly but not overly obese. He wears his silver hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Justice. Flaws: Insane, Hedonist. Bonds: Military, Nature. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp.
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