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Advanced [show]


Thradal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses like a well dressed Fisher does, marred by sweets. His hair is always cut to a buzz. He has brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a island tribe. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He inherited the family business which he has now maintained for 5 years.

Motivation: He has money and likes to spend it.

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Thradal Daerdahk, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 380 gp. Golden yellow topaz (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Borun Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Borun was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker, Professionalism. Flaws: Mundane. Bonds: Rich, Military. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Borun Brightmoon, Male Halfling Bard 10
Small (3'4") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 23 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)17 (+3) 9 (-1)10 (+0)
Skills Arcana +7, Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Gnome, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 1300 gp. A small bag of saffron. (90 gp). Solid gold idol (800 gp). Cloth of gold vestments (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. His skin is fair and his fingers are delicate and long. He wears a broad hat to hide his balding. His thin eyebrows rest above his beady violet eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a gnolls raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Alexandre Yardley, Male Human Aristocrat 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 120 gp.


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His hair, while still mostly brown, has prominent grey streaks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Bonds: Attractive, Enemies, Criminal record. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Sorcerer 9
Small (2'11") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 41 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1800 gp. Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses in green turtlenecks beneath a red coat with violet slacks. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Sammal was born in the east. At a young age he loved to build and create. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Debt. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Sammal Charity, Male Tiefling Aristocrat 8
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +4

Possessions: 800 gp. Cloth of gold vestments (130 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Gold dragon comb with red garnet eye (1300 gp). Old masterpiece painting (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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